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This is a story about an eighteen years old guy who wanted to be a great adventurer and discover all the world by traveling. One day a great opportunity appeared because one of his friends was going to sail to London in a ship. Robinson went on that crew but unfortunately the boat capsizes and they achieve to reach the earth before they began to drown. The captain of that crew told to Robinson to don´t try again to sail because he was not made for it. Then he met a sailor who was going to travel to New Guinea and he decided to travel with him; he traveled a few times in the same boat and when the captain died he knew that the widow of the captain had a lot of money as a heritage. Suddenly in one of his travels a strange corsair kidnap Robinson and use him as a slave with two other guys. He accept the slavery till he could escape and he went to a town where he could trapped an exotic animal, so he exchange the animal for food to an African group of people and he also got some richness and a free travel in a Portuguese ship, that ship took Robinson with no disadvantage and he finally arrived to Brazil, where he could establish after a few time. There in Brazil, Robinson got some territory to make his own crops and he tried for many time to be an independent person but he was not able to make a good deal or to create effective ways to get money. Then, after many time he found and old friend who was a captain of a boat, that friend said to Robinson that the widow had the intention of gave him the money of her heritage, so now Robinson was with more monetary opportunities and he bought two servants. He was going to have a good destiny but one day, when he decided to buy another servant he travel on a ship that sank down to a deserted island.

Robinson Crusoe

Crusoe soon learns he is the sole survivor of the expedition and seeks shelter and food for himself. He returns to the wreck’s remains twelve times to salvage guns, powder, food, and other items. Onshore, he finds goats he can graze for meat and builds himself a shelter. He erects a cross that he inscribes with the date of his arrival, September 1, 1659, and makes a notch every day in order never to lose track of time. He also keeps a journal of his household activities, noting his attempts to make candles, his lucky discovery of sprouting grain, and his construction of a cellar, among other events. In June 1660, he falls ill and hallucinates that an angel visits, warning him to repent. Drinking tobacco-steeped rum, Crusoe experiences a religious illumination and realizes that God has delivered him from his earlier sins. After recovering, Crusoe makes a survey of the area and discovers he is on an island. He finds a pleasant valley abounding in grapes, where he builds a shady retreat. Crusoe begins to feel more optimistic about being on the island, describing himself as its “king.” He trains a pet parrot, takes a goat as a pet, and develops skills in basket weaving, bread making, and pottery. He cuts down an enormous cedar tree and builds a huge canoe from its trunk, but he discovers that he cannot move it to the sea. After building a smaller boat, he rows around the island but nearly perishes when swept away by a powerful current. Reaching shore, he hears his parrot calling his name and is thankful for being saved once again. He spends several years in peace.

One day Crusoe is shocked to discover a man’s footprint on the beach. He first assumes the footprint is the devil’s, then decides it must belong to one of the cannibals said to live in the region. Terrified, he arms himself and remains on the lookout for cannibals. He also builds an underground cellar in which to herd his goats at night and devises a way to cook underground. One evening he hears gunshots, and the next day he is able to see a ship wrecked on his coast. It is empty when he arrives on the scene to investigate. Crusoe once again thanks Providence for having been saved. Soon afterward, Crusoe discovers that the shore has been strewn with human carnage, apparently the remains of a cannibal feast. He is alarmed and continues to be vigilant. Later Crusoe catches sight of thirty cannibals heading for shore with their victims. One of the victims is killed. Another one, waiting to be slaughtered, suddenly breaks free and runs toward Crusoe’s dwelling. Crusoe protects him, killing one of the pursuers and injuring the other, whom the victim finally kills. Well-armed, Crusoe defeats most of the cannibals onshore. The victim vows total submission to Crusoe in gratitude for his liberation. Crusoe names him Friday, to commemorate the day on which his life was saved, and takes him as his servant.

Finding Friday cheerful and intelligent, Crusoe teaches him some English words and some elementary Christian concepts. Friday, in turn, explains that the cannibals are divided into distinct nations and that they only eat their enemies. Friday also informs Crusoe that the cannibals saved the men from the shipwreck Crusoe witnessed earlier, and that those men, Spaniards, are living nearby. Friday expresses a longing to return to his people, and Crusoe is upset at the prospect of losing Friday. Crusoe then entertains the idea of making contact with the Spaniards, and Friday admits that he would rather die than lose Crusoe. The two build a boat to visit the cannibals’ land together. Before they have a chance to leave, they are surprised by the arrival of twenty-one cannibals in canoes. The cannibals are holding three victims, one of whom is in European dress. Friday and Crusoe kill most of the cannibals and release the European, a Spaniard. Friday is overjoyed to discover that another of the rescued victims is his father. The four men return to Crusoe’s dwelling for food and rest. Crusoe prepares to welcome them into his community permanently. He sends Friday’s father and the Spaniard out in a canoe to explore the nearby land.

Eight days later, the sight of an approaching English ship alarms Friday. Crusoe is suspicious. Friday and Crusoe watch as eleven men take three captives onshore in a boat. Nine of the men explore the land, leaving two to guard the captives. Friday and Crusoe overpower these men and release the captives, one of whom is the captain of the ship, which has been taken in a mutiny. Shouting to the remaining mutineers from different points, Friday and Crusoe confuse and tire the men by making them run from place to place. Eventually they confront the mutineers, telling them that all may escape with their lives except the ringleader. The men surrender. Crusoe and the captain pretend that the island is an imperial territory and that the governor has spared their lives in order to send them all to England to face justice. Keeping five men as hostages, Crusoe sends the other men out to seize the ship. When the ship is brought in, Crusoe nearly faints.

Frist report
second report
third report
Fourth report

On December 19, 1686, Crusoe boards the ship to return to England. There, he finds his family is deceased except for two sisters. His widow friend has kept Crusoe’s money safe, and after traveling to Lisbon, Crusoe learns from the Portuguese captain that his plantations in Brazil have been highly profitable. He arranges to sell his Brazilian lands. Wary of sea travel, Crusoe attempts to return to England by land but is threatened by bad weather and wild animals in northern Spain. Finally arriving back in England, Crusoe receives word that the sale of his plantations has been completed and that he has made a considerable fortune. After donating a portion to the widow and his sisters, Crusoe is restless and considers returning to Brazil, but he is dissuaded by the thought that he would have to become Catholic. He marries, and his wife dies. Crusoe finally departs for the East Indies as a trader in 1694. He revisits his island, finding that the Spaniards are governing it well and that it has become a prosperous colony.

Fifth report

Maze runner: run or die

Thomas (Dylan O'Brien) wakes up in an ascending elevator. With him are supply containers marked WCKD. When the elevator reaches the top, a door above him opens and he's surrounded by a Lord of the Flies type gaggle of young men/boys. Thomas takes off running, but stops when he realizes he's in a small glade surrounded by huge walls.
Gally (Will Poulter) subdues Thomas and keeps him from trying to run into a maze which is accessible through a door in the wall.
The leader of the group, Alby (Ami Ameen), and his consigliere Newt (Thomas Brodie-Sangster) explain the situation to Thomas. Once a month the elevator (or the box as they call it), comes to the surface with supplies as well as a new boy. They all live in the glade and call themselves Gladers. None of them can remember anything about their pasts or why they were sent there, but after a few days their names come back to them. Each boy is given a different job. Some are builders, some are runners. A door opens in the giant wall every day and closes every night. The door leads to a maze that surrounds the glade. Runners go through looking for a way out. "If you're trapped in the maze over night, the Grievers get you and you die". The maze changes every night. Alby was the first boy to arrive in the Glade. No one knows why they're there.
Thomas starts to form a friendship with the kid who came up the month before him. He's one of the youngest of the group. His name is Chuck (Blake Cooper).
That night there's a celebration for Thomas. Gally is wrestling one of the other boys and asks if Thomas wants to have a go. They end up sparring and when Thomas hits his head on the ground, he remembers his name.
That night Thomas has a dream. It's full of fleeting images, but a woman (Patricia Clarkson) says, "Wicked is good."

Alby takes Thomas around to show him more of the sites. The boys carve their names on the wall when they arrive. When one dies, they cross off the name. Thomas tries to fit in and he's given the task to go dig up fertilizer from out in the woods. While he's there, he's attacked by Ben (Chris Sheffield) one of the Runners who was stung by a Griever. While they fight, the other boy says, "This is all your fault. I saw you. That boy has what they call The Changing. A sting will apparently cause tremendous pain and make you prone to violence. There's no cure for it, so they force the boy into the maze at night just as the doors are closing." Everyone is concerned that there was a Griever attack during the day.
That night Thomas has another dream. It's more of the lady assuring him that Wicked is good, but now he also remembers himself and a girl about the same age sitting across from each other at work stations going over diagnostics.
The next day, Alby goes into the maze to retrace Ben's path and find out what happens. It rains during the day. Now it's getting late and Alby still hasn't returned. All the boys gather around the entrance to the maze. Just as the doors are about to close, the lead Runner named Minho (Ki Hong Lee) appears with a very injured Alby. Thomas rushes into the maze to help them, but the door closes behind him.
Minho and Thomas use vines to suspend Alby's body and try to keep it safe from the Grievers. Alby was stung while inside the maze. One of the Grievers appears and chases after Thomas. The Grievers looks like gigantic bedbugs with robot legs and scorpion tails. Thomas and the Griever run around a bit as the walls in the maze change. Finally Thomas is able to lure the Griever between two walls that are colliding and SQUISH! Dead Griever.
The next day Gally calls for a meeting of the Gladers. Most are excited that Thomas killed a Griever. There's another group though, lead by Gally who feel that the rules they have were put in place to keep everyone safe and ever since Thomas arrived things have changed like Grievers attacking during the day. Speaking of things changing, the elevator arrives.
The boys run out to check what the elevator brought. Inside are no supplies, only a young girl (Kaya Scodelario). She looks up and says, "Thomas...", before passing out. In her hand is a note that reads: 'She's the last one ever.'

Gally calls for Thomas to be punished because non Runners are allowed in the maze. He doesn't like the fact that the girl knew who Thomas was. He's scared that the elevator hasn't gone back down since they took out the girl. Newt says Thomas can be locked up overnight without any food and starting tomorrow, he's a Runner. Gally is mad at his leniency.
Some of the boys go back into the maze to look at the carcass of the Griever, which further upsets Gally. Inside it they find a weird device that has an electronic display reading the number 7. The device also is marked WCKD. The boys realize whoever sends them supplies also made the Grievers.
Minho shows Thomas a map of the maze. There are different outer sections that open each day as the maze changes. Each outer section is numbered. Last night, section 7 was open.
The girl is awake. She's at the top of a tower throwing stuff at the boys on the ground. Thomas yells up to her that it's him. She agrees to let him come up. He explains that her memory was wiped, but in a few days she'll remember her name. She says she already remembers her name. It's Teresa. She remembers Thomas too. He tells her that he's had dreams about her and a lady saying that "Wicked is good." When Teresa woke up she found two syringes in her pocket too.
That night, Thomas deals with his punishment of being locked up. Chuck visits him and brings him some food. He also asks Thomas to give his parents a little carved statue Chuck made. Even though he doesn't remember his parents, he's sure his parents remember him and miss him. Thomas gives back the statue and tells Chuck that he'll be able to give that to his parents himself.
The next morning Thomas and Minho go into the maze along with the device they got from the Griever. The device ends up making clicking noises and guides them to a new section Minho has never seen before. Minho is also concerned that all of the outer sections of the maze seem to be open. They get to a wide area marked WCKD Loading Dock that ends up in a dead end, but the device turns from red to green and opens a new path. That path leads to what looks like some sort of sewer tunnel. The edges of the tunnel have the same slime that the Grievers secrete, so they go back to the Glade.
Thomas decides to use one of the syringes on the still changing Alby. It ends up making him better. When he comes to he tells Thomas, "You were their favorite." But we don't find out what he means because outside doors all over the maze begin to open and out pour scores of Grievers.
The Griever attack that wipes out lots of the boys and destroys most of their village. Alby is among the dead. Chuck is saved after being grabbed by one of the Grievers. They end up hacking off its tail. After the attack, Thomas realizes that the venom from the Griever stings helps the victim remember, so he takes the hacked off tail and stings himself and he remembers a little bit more.
Thomas remembers that the maze isn't a prison, it's a test. He sees all of the other boys in incubation tubes. A lot of them are in a panic. He also sees himself as a scientist along with Teresa.
The Gladers use the second syringe and Thomas is cured and confesses to everyone that he's one of the people responsible for everyone being there. Gally is furious; he and his group tie Thomas and Teresa to stakes outside the entrance to the maze as an offering. But half the group is still with Thomas so they free them. Now the Gladers are divided.
Thomas tells Gally that he'd rather die trying to escape than die in the Glade not trying. Thomas takes a group into the maze. They get to the Loading Dock area from before and are attacked by Grievers again. They go through the sewer tunnel and it leads to a locked door. They need a numerical code to get through. They realize the code must be the sequence in which the maze would normally open. Theresa types it in and everyone goes through a door. Walls crush all the Grievers behind them.

The kids walk through some hallways until they find a door marked exit. (It's seriously a regular old exit door like you'd find in any office building). They go through and now they're inside the lab from Thomas dreams and memories. All the scientists are dead. A video starts to play.
The woman from earlier identifies herself as Ava Paige and tells the kids that they don't remember this but there was global devastation by something called the Flare. She was part of a controversial group called The World Catastrophe Killzone Department (WCKD), that believed that in testing the kids they could monitor their brains and find a cure. While she speaks, behind her guerrilla soldiers rush in and start killing other scientists. She tells them she's glad they passed the first test and reminds them that Wicked is good. Before signing off, Paige shoots herself in the head.
A door opens leading outside. Before anyone can leave, Gally shows up. He has a gun. He says that they all belong in the Glade. He goes to shoot Thomas, but Chuck jumps in front of the bullet. Gally gets stabbed in the chest with a knife. Chuck hands the, now bloody, statue to Thomas and dies.
A group, who looks like the guerrilla soldiers from the video, rush in and takes the kids outside to waiting helicopters. At first it looks like they're in the desert, but we pull out to reveal that they're outside what used to be a city. Buildings are destroyed and everything is covered in sand. They fly over the maze and the Glade and no one asks why the helicopters just didn't land inside the Glade and rescue the kids there instead.
In the final shot, it is shown that Paige is alive and wiping fake blood off her head. She says that the kids have taken the bait. More kids survived than she anticipated. The Maze was a success, and now "phase 2" can begin as the helicopter flies away to the city of ruins.

Frist report
second report
third report
Fourth report
ALICE’S ADVENTURES IN WONDERLAND
Frist report

Alice sits on a riverbank on a warm summer day, drowsily reading over her sister’s shoulder, when she catches sight of a White Rabbit in a waistcoat running by her. The White Rabbit pulls out a pocket watch, exclaims that he is late, and pops down a rabbit hole. Alice follows the White Rabbit down the hole and comes upon a great hallway lined with doors. She finds a small door that she opens using a key she discovers on a nearby table. Through the door, she sees a beautiful garden, and Alice begins to cry when she realizes she cannot fit through the door. She finds a bottle marked “DRINK ME” and downs the contents. She shrinks down to the right size to enter the door but cannot enter since she has left the key on the tabletop above her head. Alice discovers a cake marked “EAT ME” which causes her to grow to an inordinately large height. Still unable to enter the garden, Alice begins to cry again, and her giant tears form a pool at her feet. As she cries, Alice shrinks and falls into the pool of tears. The pool of tears becomes a sea, and as she treads water she meets a Mouse. The Mouse accompanies Alice to shore, where a number of animals stand gathered on a bank. After a “Caucus Race,” Alice scares the animals away with tales of her cat, Dinah, and finds herself alone again.

second report

Alice meets the White Rabbit again, who mistakes her for a servant and sends her off to fetch his things. While in the White Rabbit’s house, Alice drinks an unmarked bottle of liquid and grows to the size of the room. The White Rabbit returns to his house, fuming at the now-giant Alice, but she swats him and his servants away with her giant hand. The animals outside try to get her out of the house by throwing rocks at her, which inexplicably transform into cakes when they land in the house. Alice eats one of the cakes, which causes her to shrink to a small size. She wanders off into the forest, where she meets a Caterpillar sitting on a mushroom and smoking a hookah (i.e., a water pipe). The Caterpillar and Alice get into an argument, but before the Caterpillar crawls away in disgust, he tells Alice that different parts of the mushroom will make her grow or shrink. Alice tastes a part of the mushroom, and her neck stretches above the trees. A pigeon sees her and attacks, deeming her a serpent hungry for pigeon eggs.

Alice eats another part of the mushroom and shrinks down to a normal height. She wanders until she comes across the house of the Duchess. She enters and finds the Duchess, who is nursing a squealing baby, as well as a grinning Cheshire Cat, and a Cook who tosses massive amounts of pepper into a cauldron of soup. The Duchess behaves rudely to Alice and then departs to prepare for a croquet game with the Queen. As she leaves, the Duchess hands Alice the baby, which Alice discovers is a pig. Alice lets the pig go and reenters the forest, where she meets the Cheshire Cat again. The Cheshire Cat explains to Alice that everyone in Wonderland is mad, including Alice herself. The Cheshire Cat gives directions to the March Hare’s house and fades away to nothing but a floating grin.

third report

Alice travels to the March Hare’s house to find the March Hare, the Mad Hatter, and the Dormouse having tea together. Treated rudely by all three, Alice stands by the tea party, uninvited. She learns that they have wronged Time and are trapped in perpetual tea-time. After a final discourtesy, Alice leaves and journeys through the forest. She finds a tree with a door in its side, and travels through it to find herself back in the great hall. She takes the key and uses the mushroom to shrink down and enter the garden.

After saving several gardeners from the temper of the Queen of Hearts, Alice joins the Queen in a strange game of croquet. The croquet ground is hilly, the mallets and balls are live flamingos and hedgehogs, and the Queen tears about, frantically calling for the other player’s executions. Amidst this madness, Alice bumps into the Cheshire Cat again, who asks her how she is doing. The King of Hearts interrupts their conversation and attempts to bully the Cheshire Cat, who impudently dismisses the King. The King takes offense and arranges for the Cheshire Cat’s execution, but since the Cheshire Cat is now only a head floating in midair, no one can agree on how to behead it.

Fourth report

The Duchess approaches Alice and attempts to befriend her, but the Duchess makes Alice feel uneasy. The Queen of Hearts chases the Duchess off and tells Alice that she must visit the Mock Turtle to hear his story. The Queen of Hearts sends Alice with the Gryphon as her escort to meet the Mock Turtle. Alice shares her strange experiences with the Mock Turtle and the Gryphon, who listen sympathetically and comment on the strangeness of her adventures. After listening to the Mock Turtle’s story, they hear an announcement that a trial is about to begin, and the Gryphon brings Alice back to the croquet ground.

The Knave of Hearts stands trial for stealing the Queen’s tarts. The King of Hearts leads the proceedings, and various witnesses approach the stand to give evidence. The Mad Hatter and the Cook both give their testimony, but none of it makes any sense. The White Rabbit, acting as a herald, calls Alice to the witness stand. The King goes nowhere with his line of questioning, but takes encouragement when the White Rabbit provides new evidence in the form of a letter written by the Knave. The letter turns out to be a poem, which the King interprets as an admission of guilt on the part of the Knave. Alice believes the note to be nonsense and protests the King’s interpretation. The Queen becomes furious with Alice and orders her beheading, but Alice grows to a huge size and knocks over the Queen’s army of playing cards.

All of a sudden, Alice finds herself awake on her sister’s lap, back at the riverbank. She tells her sister about her dream and goes inside for tea as her sister ponders Alice’s adventures.

 I am the number four

Frist report

The dead boy is Number Three, the third of nine super-powerful children who were sent to Earth about a decade ago, after their planet, Lorien, was destroyed. The attack on Lorien was unexpected. It was perpetrated by a race of tall aliens with pointed teeth called Mogadorians, who wanted to strip Lorien of its resources. In the confusion of the attack, the Loric leadership managed to send away nine children who would grow up to become members of the Garde, a gifted group of Loric people blessed with amazing fighting abilities. The children were sent with Cêpan, adult bureaucrats who would train them as they grew to puberty and developed their powers.

Before the children left Lorien, a magical leader numbered them from one to nine and cast a charm that declared that they could only be killed in that order—as long as they remained separated. Since the children have arrived on Earth, they have lived in hiding, each with a single Cêpan. They are unable to contact one another for fear of breaking the charm. They are all super-strong and super-fast, but they must wait for puberty before they develop Legacies, special powers that will allow them to fight. The Mogadorians have pursued the children relentlessly, hoping to kill them off before they grow powerful and join forces.

second report

When Three is killed, Four knows it immediately. Every time one of the Loric Garde is killed, the charm that binds them draws a circular scar around his ankle. The experience is excruciating and—worse—lets off intense heat that is obvious to the humans around him. Four and Henri, his Cêpan companion, immediately pack up their house and move away. Four is only a sophomore in high school, but he has moved more than twenty times—every time he or Henri thinks the Mogadorians might have information about their whereabouts. Now the stakes are higher than they have ever been before. Now that Three is dead, Four is next in line to be killed.

Henri and Four—who has been going by the name of Daniel for the past few months—burn their identification documents and leave their home in the Florida keys within a few hours of Three’s death. Henri chooses a new home in Paradise, Ohio, and Four chooses a new name, John Smith. He knows that running is necessary, but he is tired of it. He wishes he could just have a steady home, a few real friends, and an ordinary life. He says this to Henri, who reminds him, “This isn’t about you.” Four has a responsibility to keep himself alive, to train, and eventually to fight the Mogadorians. The six remaining members of the Loric Garde are the only chance their planet has left.

third report

On his first morning in Paradise, Ohio, Four starts school. At the beginning of the day, Henri reminds him to keep a low profile, but this proves impossible. A beautiful girl named Sarah Hart flirts with him—which makes Mark James, her bully ex-boyfriend, jealous. Mark trips Four, and Four stares Mark down in front of everyone. Afterward, Four feels hot and shaky, and his hands begin to glow. He realizes his first Legacy must be forming. He cannot hide his glowing hands or make them turn off. He fakes an asthma attack and locks himself in the school darkroom until Henri can come get him.

At home, Henri explains that Four’s first Legacy is called Lumen. He will be able to make his hands light up and turn off at will, and he will develop a resistance to flame and heat. However, strong emotions will make the lights in Four’s hands flip on and off at random until he learns to control himself. For the time being, he has to wear a pair of ugly work gloves whenever his hands light up in public.

Fourth report

The day after Four develops Lumen, Henri begins training him. He explains that Four will develop several more Legacies over the next few months or years. His major power, the one that will bring him to his fullest strength as a fighter, will come last. Together Henri and Four open a special chest they brought with them from Lorien. Henri takes out a magical crystal that is tied to the Lumen. With its help, he leads Four through a meditation session and allows him to witness the destruction of Lorien firsthand. Henri also lights fires under Four’s hands to train his resistance to flame.

Four soon grows attached to his new home and life in Paradise, Ohio. One day a dog appears at his front door. His collar says “Bernie Kosar,” and Henri allows him to stay. Sarah Hart becomes Four’s partner in home economics, and they strike up a friendship. He also befriends Sam Goode, a geek who is obsessed with alien conspiracy theories. Four wishes he did not have to lie to Sarah and Sam about his real identity, but he is glad to have their friendship anyway.

But not everything is perfect in Paradise. Mark James and his friends from the football team bully both Four and Sam. When Four goes on a Halloween hayride with his new friends, the football players try to beat him up and humiliate him in front of

Mr. Dursley, a well-off Englishman, notices strange happenings on his way to work one day. That night, Albus Dumbledore, the head of a wizardry academy called Hogwarts, meets Professor McGonagall, who also teaches at Hogwarts, and a giant named Hagrid outside the Dursley home. Dumbledore tells McGonagall that someone named Voldemort has killed a Mr. and Mrs. Potter and tried unsuccessfully to kill their baby son, Harry. Dumbledore leaves Harry with an explanatory note in a basket in front of the Dursley home.

Ten years later, the Dursley household is dominated by the Dursleys’ son, Dudley, who torments and bullies Harry. Dudley is spoiled, while Harry is forced to sleep in a cupboard under the stairs. At the zoo on Dudley’s birthday, the glass in front of a boa constrictor exhibit disappears, frightening everyone. Harry is later punished for this incident.

HARRY POTTER AND THE SORCERER’S STONE

Frist report
second report

Mysterious letters begin arriving for Harry. They worry Mr. Dursley, who tries to keep them from Harry, but the letters keep arriving through every crack in the house. Finally, he flees with his family to a secluded island shack on the eve of Harry’s eleventh birthday. At midnight, they hear a large bang on the door and Hagrid enters. Hagrid hands Harry an admissions letter to the Hogwarts School of Witchcraft and Wizardry. Harry learns that the Dursleys have tried to deny Harry’s wizardry all these years.

The next day, Hagrid takes Harry to London to shop for school supplies. First they go to the wizard bank, Gringotts, where Harry learns that his parents have left him a hefty supply of money. They shop on the wizards’ commercial street known as Diagon Alley, where Harry is fitted for his school uniform. Harry buys books, ingredients for potions, and, finally, a magic wand—the companion wand to the evil Voldemort’s.

A month later, Harry goes to the train station and catches his train to Hogwarts on track nine and three quarters. On the train, Harry befriends other first-year students like Ron Weasley and Hermione Granger, a Muggle girl chosen to attend Hogwarts. At school, the first-years take turns putting on the “Sorting Hat” to find out in which residential house they will live. Harry fears being assigned to the sinister Slytherin house, but he, Ron, and Hermione end up in the noble Gryffindor house.

As the school year gets underway, Harry discovers that his Potions professor, Snape, does not like him. Hagrid reassures Harry that Snape has no reason to dislike him. During their first flying lesson on broomsticks, the students are told to stay grounded while the teacher takes an injured boy named Neville to the hospital. Draco Malfoy, a Slytherin bully, snatches Neville’s prized toy and flies off with it to the top of a tree. Harry flies after him. Malfoy throws the ball in the air, and Harry speeds downward, making a spectacular catch. Professor McGonagall witnesses this incident. Instead of punishing Harry, she recommends that he play Quidditch, a much-loved game that resembles soccer played on broomsticks, for Gryffindor. Later that day, Malfoy challenges Harry to a wizard’s duel at midnight. Malfoy doesn’t show up at the appointed place, and Harry almost gets in trouble. While trying to hide, he accidentally discovers a fierce three-headed dog guarding a trapdoor in the forbidden third-floor corridor.

third report

On Halloween, a troll is found in the building. The students are all escorted back to their dormitories, but Harry and Ron sneak off to find Hermione, who is alone and unaware of the troll. Unwittingly, they lock the troll in the girls’ bathroom along with Hermione. Together, they defeat the troll. Hermione tells a lie to protect Harry and Ron from being punished. During Harry’s first Quidditch match, his broom jerks out of control. Hermione notices Snape staring at Harry and muttering a curse. She concludes that he is jinxing Harry’s broom, and she sets Snape’s clothes on fire. Harry regains control of the broom and makes a spectacular play to win the Quidditch match.

For Christmas, Harry receives his father’s invisibility cloak, and he explores the school, unseen, late at night. He discovers the Mirror of Erised, which displays the deepest desire of whoever looks in it. Harry looks in it and sees his parents alive. After Christmas, Harry, Ron, and Hermione begin to unravel the mysterious connection between a break-in at Gringotts and the three-headed guard dog. They learn that the dog is guarding the Sorcerer’s Stone, which is capable of providing eternal life and unlimited wealth to its owner and belongs to Nicolas Flamel, Dumbledore’s old partner.

A few weeks later, Hagrid wins a dragon egg in a poker game. Because it is illegal to own dragons, Harry, Ron, and Hermione contact Ron’s older brother, who studies dragons. They arrange to get rid of the dragon but get caught. Harry, Ron, and Hermione are severely punished, and Gryffindor is docked 150 points. Furthermore, part of their punishment is to go into the enchanted forest with Hagrid to find out who has been killing unicorns recently. In the forest, Harry comes upon a hooded man drinking unicorn blood. The man tries to attack Harry, but Harry is rescued by a friendly centaur who tells him that his assailant was Voldemort. Harry also learns that it is Voldemort who has been trying to steal the Sorcerer’s Stone.

Fourth report

Harry decides that he must find the stone before Voldemort does. He, Ron, and Hermione sneak off that night to the forbidden third-floor corridor. They get past the guard dog and perform many impressive feats as they get closer and closer to the stone. Harry ultimately finds himself face to face with Quirrell, who announces that Harry must die. Knowing that Harry desires to find the stone, Quirrell puts Harry in front of the Mirror of Erised and makes him state what he sees. Harry sees himself with the stone in his pocket, and at that same moment he actually feels it in his pocket. But he tells Quirrell that he sees something else. A voice tells Quirrell that the boy is lying and requests to speak to Harry face to face. Quirrell removes his turban and reveals Voldemort’s face on the back of his head. Voldemort, who is inhabiting Quirrell’s body, instructs Quirrell to kill Harry, but Quirrell is burned by contact with the boy. A struggle ensues and Harry passes out.

When Harry regains consciousness, he is in the hospital with Dumbledore. Dumbledore explains that he saved Harry from Quirrell just in time. He adds that he and Flamel have decided to destroy the stone. Harry heads down to the end-of-year banquet, where Slytherin is celebrating its seventh consecutive win of the house championship cup. Dumbledore gets up and awards many last-minute points to Gryffindor for the feats of Harry and his friends, winning the house cup for Gryffindor. Harry returns to London to spend the summer with the Dursleys.

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